Entertainment consumption patterns have seen great change in the last ten years as user interfaces have become an integral part of daily life, making it possible for the consumer to play games, watch ...
I wore the world's first HDR10 smart glasses TCL's new E Ink tablet beats the Remarkable and Kindle Anker's new charger is one of the most unique I've ever seen Best laptop cooling pads Best flip ...
A few months ago, I sat in a room where a product manager from a prominent TV operating system explained how an algorithm had reorganized their entire home screen. No human had approved the change. A ...
Typical video game players are employed full time, using games as just one of their leisure activities. In fact, adult players (18 and up) are more likely to be employed full-time (39%) or to have ...