Hatchery Games discusses the evolution of Voidling Bound, from its nostalgic origins to the unique creatures and combat that ...
Unused creature ideas from Subnautica reveal strange designs that never made it into the final game.
A developer recently came out and stated that Alien: Isolation‘s famously long 20-hour runtime was actually an unexpected outcome. In an interview with the FRVR podcast, the game’s writer, Dion Lay, ...
The idea of isolation is prevalent through the Alien series. In space, no one can hear you scream, often because there’s nobody left to hear you scream. That theme also extends to the idea of what ...