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Abstract: Pathfinding on grid maps is a cornerstone problem in robotics, autonomous navigation, and game development. Classical algorithms such as A*, Dijkstra’s, and Breadth-First Search (BFS) are ...
Abstract: Deploying wireless sensor networks (WSNs) in real-world applications is still a challenging problem. Indeed, the number, locations, and orientations of directional sensors determine the ...
An interactive desktop visualizer for classical 2D (and bonus 3D) computer graphics algorithms. Every algorithm animates step by step, with the exact calculations displayed live alongside the OpenGL ...