// [!] Renderer: User texture binding. Use a VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE 'VkDescriptorSet' as texture identifier. Call ImGui_ImplVulkan_AddTexture() to register ...
// We embed our own OpenGL loader to not require user to provide their own or to have to use ours, // which proved to be endless problems for users. // Our loader is custom-generated, based on gl3w ...
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