Agent 和人一样离不开闭环。
I am making a casual game in Unity. This time, I will summarize improvements to UI pool management when displaying a large number of items in a ScrollView. I changed it to a format where I create ...
A GameObject Tagging System using ScriptableObjects. Multiple tags per GameObject and various functions for querying GameObjects with tags. No need for a singleton Tag Manager or the use of ...
The framework favors simplicity and doesn't try to "abstract away" Unity workflows bringing first-class support for combining ECS with classic Unity component system. There are several ways to add ...
Even though I have AI write my Unity code, there is a lot of rework. I can't use the generated code as-is, and I end up having to fix it by hand. The root cause of this problem was packing too much ...
In the last few years the field of Virtual Reality (VR) has experienced significant growth through the introduction of low-cost VR devices to the mass market. However, VR has been used for many years ...