Even though I have AI write my Unity code, there is a lot of rework. I can't use the generated code as-is, and I end up having to fix it by hand. The root cause of this problem was packing too much ...
In this tutorial repository and accompanying video series, you'll learn how to make a configuration-driven gun system with ScriptableObjects that will be able to have: If you're following along with ...
Please check out https://www.4players.io/odin/ for more info on ODIN. Additional info on this demo project can be found here: https://www.4players.io/odin/guides ...
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