This project contains a shader graph for creating holographic objects. It uses a fresnel around the outer edge of the object, with a scanline texture projected over the object on the global y-axis, ...
Introduction: Human error is one of the leading causes of medical error. It is estimated that human error leads to between 250,000 and 440,000 deaths each year ...
This project contains a dissolve shader graph based on the one created by Brackeys, with the additional feature of being able to modify the dissolve y-coordinate in world-space. The accompanying ...
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