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说明:以下示例代码来自于 Unreal Engine 5.1.1,ObjectPool代码以及测试蓝图来自 对象池子系统插件,以下关于性能的讨论只针对GameThread。 试想这样一个场景,我们有一个游戏,需要在游戏中生成大量的 Actor,比如子弹,怪物,道具等等,这些 Actor 都是需要在游戏中 ...
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