Figma closed its three-day Config 2026 conference on Thursday with a product slate that moves it onto direct competitive ground with AI coding environments like Cursor and Replit, and into motion ...
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...
Privacy gets awkward when your hardware starts introducing itself to websites.
At Config 2026, Figma introduced Code Layers, Figma Motion, and AI-generated shader effects — a set of changes that turn the ...
Figma introduced an AI-powered intelligent canvas, new code and motion tools, and announced Config India as AI reshapes ...
Curated list of resources related to the development of game engines (tools that improve and speed up game creation). Specifically toward the development of high-level, fully featured game engines ...
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