For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...
If you're considering PuppeteerSharp for PDF generation, here's the version of the story that doesn't show up in the "getting started" docs.
Simply put, asynchronous processing is a mechanism that allows other processes to continue running while waiting for a specific task to complete. Unity executes the necessary processes within a single ...
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