One bounce indirect diffuse lighting. Ambient occlusion. Support of emissive surfaces as indirect light source. Fallback to Unity ambient or cubemap based ambient. Copy the SSRT folder in the Asset ...
This project won't be maintained in the future, since to work with modern Unity(HDRP, URP) there's too much work has to be done. And I have no intention to make it look better or more features ...
A cloak that can hide living creatures from sight is a common feature of mythology but still remains unrealized as a practical device. To preserve the wave phase, the previous cloaking solution ...
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