Even though I have AI write my Unity code, there is a lot of rework. I can't use the generated code as-is, and I end up having to fix it by hand. The root cause of this problem was packing too much ...
ScriptableObject-Architecture 2.0 using new serialization method enhancement New feature or request refactoring Requires extensive refactoring. Might not be implemented ...
StructableObject is a wrapper for Unity's ScriptableObject system. It basically just lets you manipulate a data struct as if it were a ScriptableObject. This has been useful in my own development as ...
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