Implementing smoothed particle hydrodynamics (SPH) in C# using this tutorial. Currently supports 1000 particles at 30 fps realtime on an Intel I7-12700 CPU using spatial partitioning. See also the ...
WaterColorFilter - Water Color Filter unity-water-shader2d - A 2D water shader Unity-WaterBuoyancy - Water Buoyancy Simulation Phillips-Ocean - A ocean using Phillips spectrum in Unity ...
Today:Early fog in the far southwest clears quickly. Most areas stay dry with sunshine and variable cloud, though northern and northeastern regions may see isolated showers. Light winds overall, ...
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