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In a recent tweet, as spotted by Windows Central, Rudy Huyn confirmed that his team will focus on building apps that are fully native, avoiding WebView or other web-based UI layers. This move directly ...
Unity has announced that it is shutting down its IronSource advertising/user-acquisition network and planning to divest Supersonic, publisher of mobile games ...
Abstract: Mini-programs, an emerging mobile application paradigm within super-apps, offer a seamless and installation-free experience. However, the adoption of the web-view component has disrupted ...
People in the European Union are now allowed to access alternative app stores thanks to the Digital Markets Act (DMA), a regulation designed to foster increased competition in the app ecosystem. Like ...
AppLovin (APP) is seen as the “dominant” player in the mobile advertising space, even as Unity (U) is undergoing a “successful turnaround,” Wedbush Securities said. “AppLovin currently has a ...
If you are watching content using a streaming service like Netflix on your PC, you would want to go full screen in Windows 11 to have the best viewing experience. Apart from that, for an immersive ...
Unity is bringing its new in-app purchase SDK to Unreal Engine developers. Those devs will be able to handle cross-platform purchases using Unity's in-app purchase APIs. "Today we’re announcing that ...
Microsoft will remove the sidebar app list in Edge Canary. Built-in apps like Copilot and Outlook will stay as the company focuses on Copilot inside the browser. Microsoft will phase out the “Sidebar ...
Thank you, Nicole. Good morning, everyone. Welcome to Unity's third quarter 2025 earnings call. Today, I'm pleased to be joined by our CEO, Matt Bromberg, and our CFO, Jarrod Yahes. Before we begin, I ...
In-app advertising, IAA for short, plays a significant role in the mobile app ecosystem as one of the most common methods for app monetization, and it serves as a powerful tool for user acquisition ...
I have verified that the package is installed, and it works perfectly in the Android build. My WebGL build is using a WebGL template from the unity-webview package, and I've verified that ...