Agent 和人一样离不开闭环。
Unity will bake lightmaps for the current active scene, the resulted image files will be moved to the target prefab folder. The prefab baker script in the prefab object will store those lightmaps ...
ARSubsystems defines an interface, and the platform-specific implementations are in the ARCore and ARKit packages. ARFoundation turns the AR data provided by ARSubsystems into Unity GameObjects and ...
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